Tetris Couldn't Triumph at The Game Awards — Another Award Type Could Fix That

Whenever a major honors show draws close, there’s always an outcry for introducing additional classifications to acknowledge underappreciated efforts and delight the spirits of enthusiasts with niche passions.

Another commentator has already made supporting a scary games classification. It would be amazing. The same goes for strategy board titles, which is a passionate advocate's mission. But they will have to forgive me if I try to elbow in front because like all single-minded supporters, I have a cast-iron argument backing this proposal is the most urgent above others. Here's the proposal: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works defies precise measurement; it’s very subjective, and it will always spark debates and end in fuzzy definitions. There’s a reason cinema institutions avoid this approach. Yet it remains a necessary evil within the realm of gaming, that demonstrate such variety they hardly constitute one unified medium.

For the full spectrum of gaming accomplishments to receive acknowledgment, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.

Present Award Structure

Leading game ceremonies currently feature award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these classifications successfully include a lot of ground, making space possible accommodating various experiences.

This doesn't apply to logic-based experiences. There’s simply nowhere for their placement. Consider three of recent excellent titles, each quite distinct: the architectural riddles from a specific release, fast-paced pattern recognition of another game, engaging interpersonal challenges of a third title. What category would fit them within current classifications? Simply put, no category fits.

Acknowledgment Issues

There are dozens of brilliant puzzle games launched regularly without proper recognition at major award shows, unless they happen to qualify for categories like Mobile Game, VR/AR Game, or the intensely contested Indie races.

  • One classic puzzle game wasn’t nominated completely in 2014
  • A different innovative game received no nominations during that ceremony
  • Well-received sorting experience was overlooked recently
  • Just some brain-teasers managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Commonly they're compact experiences, yet the craft in brain-teasers carries substantial weight. Famous handheld logic titles rank among most popular titles in the world and have been for many years.

The famous puzzle experience challenges popular creative games for the title of best-selling game of all time; it also contends for top gaming experience. Logic titles represent cornerstones to the art of video games, and engaging across multiple categories.

Proposal and Rationale

Logic titles wouldn't face such difficulty. You could fill five nominees interesting, varied, worthy titles every year with ease — or rather, with difficulty, given the need to exclude many worthy titles.

And to reiterate, these represent titles without proper classification in important events. Logic title developers are working at the demanding boundary game development, developing some of the purest expressions of gaming itself. Comparable to movie stunt professionals, they deserve recognition. Let’s not keep them waiting generations.

Christopher Garcia
Christopher Garcia

A seasoned casino analyst with over a decade of experience in game testing and strategy development, passionate about helping players navigate online gaming.

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